Astoria Feedback
Aerial combat and combos in general There are minor flaws that just require small adjustments and changes, but the overall problem of Astoria is that staying in the air comboing enemies doesn't require a deep learning process that involves intricate mechanics and inputs, which is partly what makes DMC great. These are clips from a test build with reduced inertia in some moves: This clip, however, was from the last demo version: My playtime is probably between 1 and 2 hours, and something isn't right if I can do something cool with a minimal effort, let alone staying in the air for so long with very easy loops. It's definitely not just 1 or 2 moves or loops. It's a much more fundamental issue . Some more examples (from the last public DEMO version; in the test build all this would be probably easier): In DMC4 there are relatively easy and consistent loops with Dante, but they still require a minimal understanding of mechanics and...