Entradas

Mostrando entradas de abril, 2019

The importance of Tech in DMC

Imagen
If we define technique in DMC as  non-obvious and useful application of the game's mechanics and the listed move-set , including non-official elements like glitches, we could say that, for example, simply launching with ecstasy in DMC4 in mid air and then executing air trick would be a natural connection. While jump cancelling ecstasy into air trick would be properly a   technique . In the first case I just connected listed moves as they are supposed to be used merely from common sense . In the second case, without using any tech and being Dante airborne, one couldn't use air trick again. The technique breaks this rule. Why is tech important. Tech is practically a multiplier or booster of options. Some techs are more important than others, depending on how restricted and contextual their applications is. But all of them expand the immediate limits of the game beyond merely chaining different moves and skills of the move-list as they are supposed to be used. One

Egoism

Imagen
All you people, who bashed veteran players or their behavior, implying it has been whiny for suggesting improvements and asking repeatedly for them... Implying it has been unjustified, childish and even aggressive at certain point, despite being passive aggressive or even openly aggressive yourselves, and pretty ignorant regarding DMC mechanics many times... Implying or even saying explicitly, like in my case, that some suggestions I did are selfish and I am too lazy to adapt ... Please, take a brief look at all these videos and links (no need to watch the videos entirely): - 2bepower's Dante Tutorial. - ChaserTech's advanced Dante tutorial. - Turtle Sensei, Genova and Nino's tutorial for Nero's advanced techniques. - DelusionaryKiller's Tutorial for Vergil's JdC and Round Trip techs. -  DarkHarmonixer DMC4 Dante Guide -  My own small contribution, even if unfinished. - A small tutorial about some glitches/techs wi

DMC5 flaws/potential tweaks: Dante

Imagen
There are some not explained workarounds for a few of these issues, but they are still clunky. Important note: all the DMC5 clips are with non-legit Turbo 1.2. Which brings us to the first flaw: - Lack of official Turbo . Speed is a relevant variable in human's perception. It's not a mere coincidence that people tend to prefer to drive faster (if it's for fun), faster combos, faster martial artists in movies, etc. The brain gets more stimuli per unit of time, you get rewarded for interpreting them, and for executing at higher speed. Obviously it's a tendency (other variables can negate the preference) and there are limits, but DMC5 is far from such limits and is way too slow for experienced players in DMC and probably other action games or fighting games. The speedhacks aren't perfect and even mess up auditive cues. Let alone the fact that animations should be tweaked, but this will be seen in other points. - Lack of the highly manageable inertia in DMC4.

Response to Endneo

Imagen
About Complexity and Depth First of all, you don't need to force a dichotomy complexity vs depth simply because people use indiscriminately both words. It's a good exercise, as attempt to define them in a more accurate and efficient way, but asking yourself what's the difference doesn't mean that there is actually any necessarily. Signifiers with a big overlapping exist in language because also such signifieds/concepts can co-exist (and are overlapped too). One can still suggest a more consistent or logical normalization, but this is not the case. Not when complexity gets twisted in such a way, and oversimplified, simply to make more (meaningful) room for depth . An uppercut is more complex than a jab, a long pass is more complex than a ground short pass, (5x5)-5 is more complex than 5+5+5. A game with 4 ground moves, 2 launchers and 4 aerial moves is more complex than a game with 15 ground moves without any special properties like launching or juggling. Beca