Judgment Cut Techniques: JdC: Judgment Cut. WS: Weapon Switch. Not a single one of these techniques is based on buffering a normally charged judgment cut while doing another action. The principle of the glitch is releasing melee in certain conditions with precise timings. Obviously to release melee you have to press it first, but how long you hold it is irrelevant; again, it's not about charging passively. All of them are easier with V-Sync on and 60 FPS. Direct JdC: This technique is the most basic inputs-wise, even though it still has a strict timing. Inputs: press and release melee in the first frame after a move while having Yamato equipped. Regarding non-Yamato moves, it doesn't matter when exactly you switch to Yamato. It can be immediately after performing the move. It allows Vergil to do a JdC right after a move or right after landing (it must be a land-canceled move). When normal direct JdC is done on the ground, the left stick shouldn't be in neutral position,...
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