Reply to Mikel.
I explained some time ago in my old account that many human variables in calibrated/complex systems tend to a normal distribution:
An example being IQ tests.
What does calibrated mean? It simply means that the system/test where the abilities or variables are tested isn't going to categorize equally individuals who are actually different (regarding said abilities/variables).
Example: an IQ test with all the questions being way too hard or way too easy.
In both cases you couldn't really see how the variable is distributed because most people would either fail almost everything or answer correctly almost everything.
DMC, in our case, is well calibrated. Even if it's from mere observation, it's obvious that there is a progressive distribution of difficulty if we were to classify techniques and set-ups in terms of execution.
There are easy things, like gun raves; average, like normal starraves; and harder, like side-raves, sky running, shotgun JC into ecstasy, etc. Of course it's more complex, but you get what I mean.
Keeping in mind all this and the amount of people we know have played DMC for a long time, it's fair to say that we already have a representative sample where maximal performance is represented.
In the same way, if we have a normal distribution after applying a calibrated IQ test to a sample of a specific population (like some country), we don't need to apply it again to every individual of that population outside the sample to predict that most people will fall in the center of the distribution (between the first 2 standard deviation marks).
This is why finding players even better than this extreme of our sample...
...in the general population is not likely. Possible, but improbable.
Speaking in terms of execution.
In terms of creativity it would be similar, except for how hard it would be to operationalize creativity.
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