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Mostrando entradas de noviembre, 2020

Comment about hiring actors with autism.

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Original Tweet . I agree that not even giving a chance to actors with autism ( if true) can be discriminatory, but there are hyperboles/distortion in many replies (as usual). Especially the ones mentioning ableism. Certainly this great movie (and others) proved one can use actors with autism, and it's definitely a plus if the main message is to spread awareness about discrimination and wrong stereotypes. Promoting empathy and solidarity towards people with autism at the same time. But the distortion comes when it's insinuated in some replies, or said explicitly in the hashtag #NothingAboutUsWithoutUs , that it's a must to hire actors with autism. Or, in general, actors with specific traits or characteristics if they are the core of the movie. No, it isn't. Which has been proved with many counterexamples in cinema. Counterexamples. Brokeback Mountain with 2 straight actors efficiently interpreting gay characters. Sean Penn interpreting Harvey Milk , a gay activist (an...

Reply to Mikel.

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I explained some time ago in my old account that many human variables in calibrated/complex systems tend to a normal distribution: An example being IQ tests. What does calibrated mean? It simply means that the system/test where the abilities or variables are tested isn't going to categorize equally individuals who are actually different (regarding said abilities/variables). Example: an IQ test with all the questions being way too hard or way too easy. In both cases you couldn't really see how the variable is distributed because most people would either fail almost everything or answer correctly almost everything. DMC, in our case, is well calibrated. Even if it's from mere observation, it's obvious that there is a progressive distribution of difficulty if we were to classify techniques and set-ups in terms of execution. There are easy things, like gun raves; average , like normal starraves; and harder , like side-raves, sky running, shotgun JC into ecstasy, etc. Of co...

Summary of Judgment Cut and Round Trip techniques (4SE).

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Judgment Cut Techniques: JdC: Judgment Cut. WS: Weapon Switch. Not a single one of these techniques is based on buffering a normally charged judgment cut while doing another action. The principle of the glitch is releasing melee in certain conditions with precise timings. Obviously to release melee you have to press it first, but how long you hold it is irrelevant; again, it's not about charging passively. All of them are easier with V-Sync on and 60 FPS. Direct JdC: This technique is the most basic inputs-wise, even though it still has a strict timing. Inputs: press and release melee in the first frame after a move while having Yamato equipped. Regarding non-Yamato moves, it doesn't matter when exactly you switch to Yamato. It can be immediately after performing the move. It allows Vergil to do a JdC right after a move or right after landing (it must be a land-canceled move). When normal direct JdC is done on the ground, the left stick shouldn't be in neutral position,...