The “Style/Fun is Subjective" cliché (unfinished+Notes).
I won't keep and use this like a blog in a traditional way. This is just more comfortable than sharing files. I started writing a text some time ago to counter argument a few clichés against the implementation of inertia in DMC5, but it lost quickly its purpose. To not throw it in the waste bin, I tried to transform it in something else, and my intention was to explain: Why we play video games. Why complexity is correlated to fun in DMC and video games (one can have fun with simple games, but, in terms of probability, for shorter periods of time and with a less intense reward, which I wanted to explain as well). Misconceptions about subjectivity and style (or perception of beauty in DMC or other videogames). Why we get bored from video games. And more. For now it's unfinished, unpolished, unorganized, I may delete some superfluous parts (I considered explaining some things in different ways and with different examples), etc. I may update it or I may leave it like ...