Style Switching and d-pad.
Since active actions require a lot of precision, I consider obvious why melee, style and jump must be in the front buttons. So let's analyze weapon and style switching. Why are styles in the d-pad and not somewhere else? The reason is not related to the frequency of use per se, but more because of the logistics in high or decent level of play (in some chops it's perfectly possible to find more style switches than weapon switches, especially if Dark Slayer is used). First of all, Weapon Switching and Style Switching have something in common: they are both passive . You don't need a perfectly accurate timing for them, compared to active actions like using melee, JCing, style actions, etc. Switching weapons or styles simply has to happen before you really need the action related to the weapon/style you want to use after another one. It doesn't matter exactly when (SS cancels aside, some nuances with DSD...). Let's analyze then, why they make sense in th...