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Mostrando entradas de agosto, 2019

Tortellini Sensei

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Introduction As complement to Kiva's thread about my friend Turtle Sensei , this is some additional info about him as player. Turtle is very interactive with other players and enjoys a lot watching their gameplay and combos. His learning method was based on watching, studying and even replicating chops or entire combos from other players. In regard to DMC, he is pretty much a human library, at the very least for DMC4 and SE. If you ask him about a certain set-up or tech, he is able to tell you which players/in which video has used it, or if it has been used at all. Even from characters he barely plays. He is really specialized in combo making and as most of his favorite players, he prefers vanilla and the most of his combos are done with normal HP and without skill modify mods/options, to make sure any of his combos could be done within the game's natural features. I am not going to comment anything about Nero or his Nero combos. Besides the fact...

Freestyle and Combo making in DMC5

DK's thread. Mostly agree, but I would like to comment that we also paid a price for the indulgent physics and hitboxes. This time I don't even refer to flow, elegance and weight of the animations, but the uniqueness and individuality of styles (from players). Freestylers and combo makers are closer to each other in DMC5, but at the cost of each freestyle clip, combo or battle being less unique compared to the others. There is a common generic look for most of the clips I watch, even if I enjoy many of them. I am not belittling anybody. I have played and enjoyed DMC5 myself and would say the same about my clips as well. On the other hand, one could see a clip from DMC4 without looking the author and would identify him or her with relative ease. This is probably because of several factors: 1) While techs were/are harder, each tech had a much more unique and concrete role. Lucifer glitch for example could be applied in different situations, but its role in the ...